fuck you, rpgs: part six

Dark Age of Camelot: I tried it for like ten minutes and got bored because it was ugly and had a horrible interface. I think you had to type "/attack" to attack.

World of Warcraft: Raising a new character to 70 makes me realize how horrible the old content is compared to the new content. It's awkwardly designed, overly hard, and just really frustrating in general. Dungeons, in particular, are too damn long, so I'm glad they've broken them up into wings from now on. One time in Sunken Temple my party got lost and we went through the same path like three times, since by the time we'd looped around all the monsters had respawned, so we didn't realize it for a while. I think that accurately simulates being lost in the non-Euclidean geometry of the Old Ones, so maybe they should reuse that "feature" for Azjol-Nerub. Burning Crusade's stuff was generally a lot better, so that makes me hopeful. But since they still feel that repetition is the most important aspect of gameplay, that makes me sad. Also apparently I can't truly enjoy playing anything that isn't a protection warrior. I might not be able to kill anything effectively, but I can not die for a really long time. So if hunters can learn to kite and feign death in real life, maybe I instinctively know how to sunder armor and shield block. I do feel like I'd be pretty good at taunting.

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